En primer lugar queremos dar las gracias a TVE y Mediacrest por confiar en nosotros para la creación de Mapi, un contenido de AR y producción virtual pionero en el mundo.
También queremos agradecer a todo el equipo humano de Iralta VP y a nuestros socios tecnológicos: Unreal, Mosys, Faceware y Tangram que nos han ayudado a sacar este loco proyecto adelante.
Mapi ha sido un desafío desde el primer momento. ¿Cómo utilizar las mismas tecnologías que Avatar, Mandalorian o Fortnite para hacer televisión en directo? Ya hay televisiones usando Realidad Aumentada para incluir grafismos y datos, pero es la primera vez en televisión que se crea un personaje 3D que actúa en tiempo real y además es multicámara.
The design of Mapi adapting the character from the Japanese program Chiko's Challengeobliged us to revisit animated characters that work in our culture, such as Cleo and Cuquin from the Family Telerin or Vanellope from Wreck-It Ralph.
The character design was undertaken by Marcos Raya with the Iralta VP team directed by Angel Urbina and Dave Burton. Mapi is a 3D model with a girl’s face capable of expressing emotions; she laughs, sings, gets angry and improvises with other her co-characters. Mapi is the queen of knowledge, a little girl with a questioning mind, funny and full of emotions.
AR using Virtual Production allows us to get the best performance from an actor and translate it to a 3D character in real time. However, the expressions wouldn’t be the same without the great actress behind Mapi, Carla Pulpon. Everday on set Carla gave life and voice to a virtual character. She did this while wearing a dummy head for reference and a facial capture camera that synchronizes her movements with those of Mapi.
Mapi is half virtual and half human. The costume for the real Mapi was taken on by Esther R. Luaces and Reyes Pe of Producciones Mutis. The designs approved by TVE were made in record time to coincide with the pilots and technical tests. The colors and textures of the fabrics had to work and integrate with the virtual digital character. Mapi’s outfit needed to be attractive and very functional, her backpack had to hide the hardware for facial and motion tracking. The dummy head helped Carla achieve the correct movement and gave us real reflections and shadows to work with.
Seven powerful computers were used to bring life to the virtual part of Mapi and to integrate the different data (e.g., video, position and facial recognition): analysis animation and render. A whole series of digital props were also developed to enhance the emotions and movements of Mapi.
During the months previous to recording, the Iralta VP crew were involved with R+D and tests to bring Mapi to life. Many long days with the optimization of the facial and camera tracking systems that continued to evolve in every program. Over various weeks the crew pushed machines and software to the limits to get the best real time result. The team’s directors, Ángel Urbina, Dave Burton and César Urbina, wish to thank all the technical and artistic crew at IraltaVP: Peter Gagnon, Xavi Calvo, Gonzalo Fuentes, Alberto Sanchez, Illary Vasquez, Ramón Verdugo, Iván Quesada, Sandra Vazquez, Fran Carbajo y Claudio Garcia.
RURAL SUSTENTÁVEL: LOW CARBON AGRICULTURE IN BRAZIL
In the last months we have been involved on this project we have met thousands of people from all over the world that are fighting against the climatic chance. The immersive experience VR “Low carbone agriculture in Brazil” is based on the Rural Sustentável project and it has been developed together with the Inter-American Development Bank.
LOS40VR: MUSIC AND VIRTUAL REALITY
LOS40VR is a virtual reality App created to surprise fans of bands and lovers of music and virtual reality. For the first time viewers will be near their favorite musicians and will live exciting immersive experiences next to them.
In March, there have been two major events in Brazil and Argentina in which virtual reality has been protagonist, the World Water Forum and Annual of the assemblies of the IDB Governors meeting and the IIC.
The experiences of virtual reality that we have developed in the past two years along with the IDB they have had their space and it has been a success among the audience.
The new Iralta VR App
Iralta publishes its new application that allows viewing 360° videos from iOs and Android mobile devices.
10 Tips for effective use of virtual reality in tourism
10 Tips for effective use of virtual reality in tourism It is the title of the workshop held in FITUR 2018. Segittur proposed us to summarize our experience in the creation of virtual reality for space FITUR Know-Export and tourism projects in ten tips.
In this article you will find some tips and ideas that you must assess before producing a virtual reality experience in the tourism sector.
FITUR, the tourism fair has smashed records in its 38th edition. This year 2018, more than 140,000 accredited and more than 10,000 companies from around the world have participated in the event par excellence of tourism in Spain.
Cervantes VR in classrooms
Now that classes are empty and the students and teachers enjoy their holiday, we'd like to remember the day of virtual reality that we live with the students of the CEIP "Leopoldo Calvo Sotelo" in Madrid last week of course.
A few months ago, an interesting assignment came. On the occasion of the centenary of Madrid's Plaza Mayor, Photoespaña sought to produce, with the patronage of Samsung, a VR piece for this year's festival.
Chasing the Northern Lights VR – Lofoten Island Norway 360º
Travel to the of the Arctic circle in winter is a unique experience.
The unpredictable and ever-changing climate produces a wide variety of lighting conditions. It is the best time of year to photograph its incredible mountains and frozen lakes. But mostly it's the best time to catch the capricious and elusive Aurora Borealis.
Presentation Cervantes VR
Did you miss the presentation of VR Cervantes?
Do not worry…. Here are a summary of the day